A Bournemouth University (BU) research project explores loot box experiences in college students’ video games with more support to prevent risks and behaviors such as negative emotions, overspending, and impulsive purchases. It turns out that regulation is needed.
Loot boxes work in video games and are often displayed as chests, crates, or card packs that contain surprise items (the value of the game varies) used during the game. For example, coins, power-ups, characters, weapons, etc.
Studies suggest that player Feeling there is a risk associated with loot boxes and more can be done to support players, as the chances of winning prizes and their money are not transparent enough about what they actually buy. I am.
However, players are unaware of the chances of winning and can be encouraged to spend more on the loot box to increase their chances.
Loot box-related behaviors have been suggested to be similar to gambling behaviors. However, more regulation and support is in place to help players be aware of the risks of gambling.
BU’s research paper evaluated six key themes for investigating the loot box experience.
- Random chance effect
- Attitude towards content
- Similarities with gambling
- Game design
Dr. Sarah Hodge, Senior Lecturer, said: Negative emotions, Gambling, impulse buying, overspending, pressure to spend money. It’s important to provide more support so that people who play the game with the loot box are fully informed about their in-game purchases.
“Young adults and college students can be particularly vulnerable because they are budgeting and spending their money independently. Therefore, understand the value of money and buy games. It can be difficult for them to manage. “
Survey was conducted at 21 College students People who play video games on a regular basis. Students were interviewed and asked about their loot box experiences and perceptions related to the six themes and learned how to understand them. Loot box It made them feel their thoughts on this game feature.
Sarah E. Hodge et al, what’s inside the box? Investigate the experience of British players regarding loot boxes in the game. Similarities between conceptualization and gambling, PLOS ONE (2022). DOI: 10.1371 / journal.pone.0263567
Contact the Young Gamers and Gamblers Education Trust (YGAM) for more information on games and gambling. https://www.ygam.org/
Quote: According to a survey, gamers playing video games using the root box (February 17, 2022): https: //phys.org/news/2022-02-gamers-video-games-loot. Further support for gamers obtained from html on February 17, 2022 is needed.
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Studies show that gamers who play video games using loot boxes need more support.
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